About CMGE Company
Global IP game operator China Mobile Games is a leading global IP game operator. According to the Yiguan Thinktank report, among all Chinese independent mobile game publishers, China Mobile Games ranked first in the cumulative revenue generated by distributing IP games from January 1, 2015 to December 31, 2018, and ranked first in the total number of IP games distributed by the company; as of 2018/12/31, China Mobile Games had the largest IP reserves. The company landed on the NASDAQ on September 25, 2012, and was the first domestic mobile game company to enter the US securities market. The company officially began privatization in May 2015 and completed delisting in August of the same year. China Mobile Games acquired 51% of Beijing Soft Star's shares in May 2018, teaming up with Taiwan's Daewoo to carry out independent R&D and joint R&D on well-known IPs such as “Sword and Fairy”, “Xuanyuan Sword”, “Star Wishes” and “Angel Empire”, as well as multi-dimensional pan-entertainment cooperation. Apple's 50 Best Publishers in the World (Apple Inc.) Tencent Best Partner Award (Tencent Global Partner Conference) Top 10 Chinese Games Awards-2018 China's Top Ten Games Publishing operator (China Audiovisual and Digital Publishing Association) Famous games include “Sword and Fairy”, “One Piece: Path to the Mighty”, “Naruto - Master Ninja”, “Dragon Slayer: Dragon Slayer”, “Battle for the Dragon”, “Myth Eternity”, “The Legend of Thunder,” “The Legend of Thunder,” and “Candleman”. Among them, “Chootenji”, “The Legend of Thunder Fury”, and “One Piece's Path to the Mighty” all exceeded RMB 62 million in the first month of launch; the highest monthly turnover after the launch of “Chootenji” and “The Legend of Thunder Fury” exceeded RMB 170 million and RMB 200 million respectively. corporate strategy With IP as the core, China Mobile Games continuously provides quality IP games to players around the world through independent development and agency distribution, and actively invests in IP and CP to create an ecosystem around IP games. At the same time, China Mobile Games is deeply involved in IP brand operations from a global perspective, expanding cooperation in the pan-entertainment business including film, television, animation, derivatives, and offline entertainment around its own IP to build a world-class cultural brand. corporate vision China Mobile Games strives to become a game brand loved by players around the world!
Changes in Hong Kong stocks | China Mobile Games (00302) rose more than 4%, institutions say the next two new games may prove the ability of Chinese mobile games to develop themselves
China Mobile Games (00302) rose more than 4% in the afternoon. As of press release, it was up 4.03% to HK$1.55, with a turnover of HK$1,818,400.
Changes in Hong Kong stocks | Game stocks generally rose more than 8% during the Friendship Period (06820), and the institutional index sector gradually entered the profit recovery cycle
Gaming stocks generally rose. As of press release, Friendship Time (06820) rose 8.84% to HK$1.6; Tencent Holdings (00700) rose 4.22% to HK$320.8; and Xindong (02400) rose 3.58% to HK$13.88.
Changes in Hong Kong stocks | Game stocks continue their recent gains, agencies say “skits plus games” are expected to open up a new track in the game industry
Gaming stocks continued their recent gains. As of press release, Friendship Time (06820) rose 6.3% to HK$1.35; IGG (00799) rose 3.83% to HK$3.25; China Mobile Games (00302) rose 3.38% to HK$1.53; and Xindong (02400) rose 2.77% to HK$14.12.
Both parties also purportedly planned to explore technological and business innovations in areas such as AIGC, WeChat mini games, multi-cloud collaboration and game content operation.
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CMGE Technology Group Co., Ltd. (hereinafter referred to as "CMGE") announced its 23H1 performance report on August 25th. The company achieved a total H1 revenue of RMB 1.535 billion (RMB, the same below), a year-on-year increase of 24.6%. The net profit attributable to the parent company was RMB 56.824 million, and after adjusting for net profit, it stood at RMB 76.168 million, successfully turning losses into gains. Throughout the period, multiple games ...