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Augmented Reality (AR) Industry Insights 2024-2030 Featuring Recent Developments & Revenue Metrics Across Multiple Applications for Key Players Kopin, Seiko Epson, and Vuzix Among Others

Augmented Reality (AR) Industry Insights 2024-2030 Featuring Recent Developments & Revenue Metrics Across Multiple Applications for Key Players Kopin, Seiko Epson, and Vuzix Among Others

《2024-2030年增強現實(AR)行業洞察》介紹了主要參與者Kopin、精工、愛普生和Vuzix等多個應用程序的最新發展和收入指標
PR Newswire ·  01/19 13:15

DUBLIN, Jan. 19, 2024 /PRNewswire/ -- The "Global Augmented Reality Market, Size, Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis" report has been added to ResearchAndMarkets.com's offering.

都柏林,2024年1月19日 /PRNewswire/ — “全球增強現實市場、規模、2024-2030年預測、行業趨勢、份額、增長、洞察力、通貨膨脹的影響、公司分析” 報告已添加到 ResearchandMarkets.co 提供。

The Global Augmented Reality Market is expected to reach US$ 289.05 Billion by 2030, according to the report.

報告稱,到2030年,全球增強現實市場預計將達到2890.5億美元。

Global augmented reality market is growing at a CAGR of 36.84% from 2024 to 2030

從2024年到2030年,全球增強現實市場以36.84%的複合年增長率增長

Augmented fact (AR) is reshaping industries with its transformative strength. It offers immersive recreation learning, exemplified by famous titles like Pokemon Go and The Walking Dead: Our World. AR in college education enhances studying via interactive reporting, permitting university college students to see digital objects and environments for more effective learning. Healthcare sectors advantages from imparting real-time information all through approaches and surgical operation, assisting clinical specialists and assisting patient develop treatment plans. In manufacturing, AR streamlines the technique to impart real-time data to people, decreasing mistakes and enhancing protection. The retail sector undergoes a revolution with AR, allowing digital product trials, furnishings visualization, and actual-time interaction with product statistics, transforming the general customer experience.

增強事實 (AR) 正在憑藉其變革力量重塑行業。它提供身臨其境的娛樂學習,Pokemon Go 和《行屍走肉:我們的世界》等著名遊戲就是例證。大學教育中的增強現實通過交互式報告增強了學習,使大學生能夠看到數字對象和環境,從而提高學習效率。醫療保健行業的優勢在於通過各種方法和外科手術傳遞實時信息、協助臨床專家和協助患者制定治療計劃。在製造業中,AR 簡化了向人們傳遞實時數據的技術,減少了錯誤並增強了保護。零售業正在經歷一場藉助 AR 的革命,它允許進行數字產品試用、傢俱可視化以及與產品統計數據的實際交互,從而改變了總體客戶體驗。

Likewise, AR technology is advancing on multiple fronts, with compact and lightweight AR headsets increasing consolation and portability. Enhanced displays offer improved resolution, field of view, and brightness, heightening the realism of AR experiences. Advanced sensors, including cameras and movement trackers, contribute to unique interactions with the real world. AR software has been developed to showcase stepped-forward monitoring, mapping, and rendering abilities for more realistic virtual items.

同樣,增強現實技術正在多個方面取得進步,緊湊輕便的 AR 頭戴式耳機提高了舒適度和便攜性。增強型顯示屏提供更高的分辨率、視野和亮度,增強了 AR 體驗的真實感。先進的傳感器,包括攝像頭和運動追蹤器,有助於與現實世界進行獨特的互動。AR 軟件的開發旨在展示更逼真的虛擬物品的逐步監控、映射和渲染能力。

Simultaneously, user-friendly interfaces and devices simplify content creation. As a result of producing improvements, reduced production prices and intensified market competition make AR devices more affordable, with a few corporations providing subscription-based access. Also, simplified interfaces, voice control, gestures, and seamless integration with mobile devices enhance AR accessibility and consumer experiences, marking a considerable evolution in AR technology. So, the Global Augmented Reality Market was valued at US$ 32.18 Billion in 2023.

同時,用戶友好的界面和設備簡化了內容創作。由於生產改進、生產價格下降和市場競爭加劇,增強現實設備變得更加實惠,一些公司提供了基於訂閱的訪問權限。此外,簡化的界面、語音控制、手勢以及與移動設備的無縫集成增強了增強現實的可訪問性和消費者體驗,標誌着增強現實技術的長足發展。因此,2023年全球增強現實市場的價值爲321.8億美元。

Besides, North America leads augmented fact (AR) adoption, fuelled by industry giants Microsoft, Google, and Meta, spearheading hardware and software program innovation. A robust tech infrastructure, which includes high-velocity internet and advanced data facilities, supports the vicinity's AR prominence. Tech-savvy purchasers enlarge market success, even as a surge in demand for immersive amusement and training aligns with AR's interactive potential.

此外,在行業巨頭微軟、谷歌和Meta的推動下,北美領先於增強事實(AR)的採用,他們率先進行了硬件和軟件程序創新。強大的技術基礎設施,包括高速互聯網和先進的數據設施,爲附近的增強現實地位提供了支持。儘管對沉浸式娛樂和培訓的需求激增符合增強現實的互動潛力,但精通技術的購買者還是擴大了市場成功率。

Microsoft's HoloLens transforms healthcare, production, and schooling, exemplifying impactful applications. Google's ARCore and Meta's Spark AR platform contribute to a dynamic AR panorama, fostering collaboration among startups, research establishments, and enterprise partners. These collaborative surroundings propel North America to the forefront of AR technology advancement.

微軟的HoloLens改變了醫療保健、生產和教育,是有影響力的應用程序的典範。谷歌的ARCore和Meta的Spark AR平台爲動態增強現實全景做出了貢獻,促進了初創企業、研究機構和企業合作伙伴之間的合作。這些協作環境將北美推向了增強現實技術進步的最前沿。

Software is experiencing significant growth in the global augmented reality (AR) market due to its pivotal role in improving user experiences and expanding AR applications

由於軟件在改善用戶體驗和擴展增強現實(AR)應用程序方面發揮了關鍵作用,因此其在全球增強現實(AR)市場正在經歷顯著增長

By component, the Global Augmented Reality (AR) Market is fragmented into Hardware and Software. As hardware innovations mature, state-of-the-art AR software is turning into the linchpin for developing immersive, interactive content material and programs. The evolution of user-friendly interfaces, advanced tracking capabilities, and sensible digital object rendering contributes to the software program's increasing prominence. Also, the surge in demand for numerous AR applications across industries, from healthcare and schooling to retail and amusement, underscores the importance of robust, adaptable software solutions. This growth in AR software programs reflects its instrumental position in unlocking the total potential of augmented reality technology worldwide.

按組成部分來看,全球增強現實(AR)市場分爲硬件和軟件。隨着硬件創新的成熟,最先進的增強現實軟件正成爲開發沉浸式交互式內容材料和節目的關鍵。友好的用戶界面、先進的跟蹤功能和合理的數字對象渲染的發展爲該軟件程序的日益突出做出了貢獻。此外,從醫療保健和學校到零售和娛樂,各行各業對大量增強現實應用的需求激增,凸顯了強大、適應性強的軟件解決方案的重要性。增強現實軟件程序的增長反映了其在釋放增強現實技術全球總體潛力方面的重要地位。

Head-mounted Displays (HMDs) spearhead the worldwide augmented reality (AR) market due to their transformative effect on consumer engagement and immersion

頭戴式顯示器(HMD)憑藉其對消費者參與度和沉浸感的變革性影響,引領全球增強現實(AR)市場

By Device Types, the Global Augmented Reality (AR) Market is divided into Head-mounted Displays, Head-up Displays, and Others. The head-mounted display devices, AR glasses, and headsets offer users a hands-free and directly visible overlay of digital records in the real world. The comfort, portability, and evolving form elements of HMDs contribute to their significant adoption. Technological improvements in resolution, subject of view, and layout enhance the overall AR experience, making HMDs essential for applications ranging from gaming and training to healthcare and enterprise. Their versatility and continual innovation position head-mounted displays at the leading edge of the dynamic and expanding global AR market.

按設備類型劃分,全球增強現實(AR)市場分爲頭戴式顯示器、抬頭顯示器等。頭戴式顯示設備、AR 眼鏡和頭戴式耳機爲用戶提供了現實世界中免提且直接可見的數字記錄疊加層。HMD 的舒適性、便攜性和不斷變化的外形元素爲其廣泛採用做出了貢獻。分辨率、視角和佈局方面的技術改進增強了整體 AR 體驗,使得 HMD 對於從遊戲和培訓到醫療保健和企業等應用至關重要。它們的多功能性和持續創新使頭戴式顯示器在充滿活力和不斷擴大的全球增強現實市場中處於領先地位。

Entertainment and gaming are burgeoning segments in the worldwide augmented reality (AR) market

娛樂和遊戲是全球增強現實(AR)市場的新興細分市場

By application, the Global Augmented Reality (AR) Market is classified into Automotive, Healthcare, Education, E-commerce & retail, Entertainment & Gaming, Industrial & Manufacturing, Aerospace & Defence, and Others. The entertainment and gaming sectors are experiencing sturdy growth because of their capability to supply immersive and engaging stories. AR enriches gaming by seamlessly integrating virtual elements into the real world, remodeling the gaming panorama. Popular AR games like Pokemon showcase the technology's tremendous attraction. AR complements live events in the entertainment zone, permitting interactive performances and immersive storytelling. The adoption of AR glasses and advanced smartphones fuels this growth, offering users a novel and dynamic way to engage with their environment. The compelling fusion of digital and physical realities propels entertainment and gaming to the leading edge of AR market enlargement.

按應用,全球增強現實(AR)市場分爲汽車、醫療保健、教育、電子商務和零售、娛樂和遊戲、工業與製造、航空航天與國防等。娛樂和遊戲行業正在經歷強勁的增長,因爲它們有能力提供身臨其境且引人入勝的故事。增強現實通過將虛擬元素無縫集成到現實世界中,重塑遊戲全景來豐富遊戲體驗。口袋妖怪等熱門增強現實遊戲展示了這項技術的巨大吸引力。增強現實與娛樂區的現場活動互爲補充,允許互動表演和身臨其境的故事講述。增強現實眼鏡和先進智能手機的採用推動了這種增長,爲用戶提供了一種與環境互動的新穎而動態的方式。數字和物理現實的引人入勝的融合推動娛樂和遊戲走到了增強現實市場擴張的前沿。

China's influence in the global augmented reality (AR) market is rising as the country continues to expand its presence in this rapidly growing industry

隨着中國繼續擴大在這個快速增長的行業中的影響力,中國在全球增強現實(AR)市場的影響力正在上升

By country, the Global Augmented Reality (AR) Market is segmented into the United States, Canada, Germany, United Kingdom, France, Italy, Spain, Switzerland, Japan, China, India, South Korea, Indonesia, Australia, Mexico, Brazil, Argentina, Saudi Arabia, United Arab Emirates, South Africa, and Rest of World. China actively promotes augmented reality (AR) for innovation and monetary boom, sponsored by government funding, tax incentives, and AR-focused business parks. With sturdy 5G and cloud infrastructure, China enables seamless AR reviews. Consumer demand fuels AR adoption in gaming, leisure, schooling, and retail. The vibrant AR ecosystem, related to startups and partners, fosters healthcare, production, and retail innovation. Integrated with e-commerce, AR transforms online buying. A mobile-first method drives handy AR hardware, 5G, and cloud development. China prioritizes AR's position in training and vocational schooling, showcasing a complete strategy for AR's large utility and effect across numerous sectors.

按國家劃分,全球增強現實(AR)市場細分爲美國、加拿大、德國、英國、法國、意大利、西班牙、瑞士、日本、中國、印度、韓國、印度尼西亞、澳大利亞、墨西哥、巴西、阿根廷、沙特阿拉伯、阿拉伯聯合酋長國、南非和世界其他地區。中國積極推廣增強現實(AR),以推動創新和貨幣繁榮,由政府資助、稅收優惠和以增強現實爲重點的商業園區提供贊助。憑藉強大的5G和雲基礎設施,中國可以實現無縫的增強現實審查。消費者需求推動了增強現實在遊戲、休閒、教育和零售領域的應用。與初創企業和合作夥伴相關的充滿活力的增強現實生態系統促進了醫療保健、生產和零售創新。AR 與電子商務相結合,改變了在線購買。移動優先的方法推動了便捷的 AR 硬件、5G 和雲開發。中國優先考慮增強現實在培訓和職業教育中的地位,展示了增強現實在衆多領域發揮巨大效用和影響的完整戰略。

Key Players

關鍵玩家

Leading worldwide augmented reality (AR) businesses include Kopin Corporation, Seiko Epson Corporation, Vuzix, Lenovo Group Limited, Samsung Electronics Co. Ltd., Google LLC (Alphabet Inc.), Apple Inc., and Microsoft Corporation.

全球領先的增強現實(AR)業務包括Kopin公司、精工愛普生公司、Vuzix、聯想集團有限公司、三星電子有限公司。有限公司、谷歌有限責任公司(Alphabet Inc.)、蘋果公司和微軟公司

In June 2023 - Lenovo unveiled its next-technology AR glasses, the Lenovo ThinkReality A3, at the Augmented World Expo (AWE) 2023. The A3 glasses are designed for enterprise use, providing hands-free access to information and applications, improved collaboration skills, and progressed productivity.

2023年6月,聯想在2023年增強世界博覽會(AWE)上推出了其下一代技術的增強現實眼鏡——聯想ThinkReality A3。A3 眼鏡專爲企業使用而設計,可免提訪問信息和應用程序,提高協作技能,提高工作效率。

Component - Augmented Reality Market breakup from 2 viewpoints:

組件——從兩個角度來看,增強現實市場細分:

  • Hardware
  • Software
  • 硬件
  • 軟件

Device Types - Augmented Reality Market breakup from 3 viewpoints:

設備類型-從三個角度來看增強現實市場細分:

  • Head-mounted Displays
  • Head-up Displays
  • Others
  • 頭戴式顯示屏
  • 抬頭顯示器
  • 其他

Application - Augmented Reality Market breakup from 8 viewpoints:

應用程序-從8個角度細分增強現實市場:

  • Automotive
  • Healthcare
  • Education
  • E-commerce & Retail
  • Entertainment & Gaming
  • Industrial & Manufacturing
  • Aerospace &Defence
  • Others
  • 汽車
  • 醫療保健
  • 教育
  • 電子商務與零售
  • 娛樂與遊戲
  • 工業與製造業
  • 航空航天與國防
  • 其他

Company Analysis

公司分析

  • Kopin Corporation
  • Seiko Epson Corporation
  • Vuzix
  • Lenovo Group Limited
  • Samsung Electronics Co. Ltd.
  • Google LLC (Alphabet Inc.)
  • Apple Inc.
  • Microsoft Corporation
  • Kopin 公司
  • 精工愛普生公司
  • Vuzix
  • 聯想集團有限公司
  • 三星電子有限公司有限公司
  • 谷歌有限責任公司(Alphabet Inc.)
  • 蘋果公司
  • 微軟公司

All companies have been covered from 3 viewpoints:

從三個角度對所有公司進行了報道:

  • Overview
  • Recent Developments
  • Revenue
  • 概述
  • 最近的事態發展
  • 收入

For more information about this report visit

有關此報告的更多信息,請訪問

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