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Earnings Call Summary | WildBrain Ltd.(WLDBF.US) Q2 2024 Earnings Conference

Earnings Call Summary | WildBrain Ltd.(WLDBF.US) Q2 2024 Earnings Conference

業績電話會議摘要 | WildBrain Ltd. (WLDBF.US) 2024 年第二季度業績發佈會
moomoo AI ·  02/09 14:53  · 電話會議

The following is a summary of the WildBrain Ltd. (WLDBF) Q2 2024 Earnings Call Transcript:

以下是WildBrain Ltd.(WLDBF)2024年第二季度業績電話會議記錄的摘要:

Financial Performance:

財務業績:

  • WildBrain reported Q2 consolidated revenue of $126 million, a decrease of 10% due to reduced output in the Studio business.

  • Content creation and audience engagement revenue was down 21% to $57 million.

  • YouTube network saw a double-digit increase in revenue and profitability.

  • Global licensing revenue was up 6% to $61 million with profits increasing significantly.

  • The gross margin improved by over 300 basis points.

  • Net income for the quarter was $5 million, achieved through reduced SG&A, lower share-based compensation, and a reduction in the fair value of embedded derivatives.

  • Adjusted EBITDA was down 3% YoY to $25 million.

  • Free cash flow for the quarter was $5 million and leverage ended at 4.4x.

  • WildBrain報告稱,第二季度合併收入爲1.26億美元,下降了10%,這是由於工作室業務產出減少所致。

  • 內容創作和受衆參與收入下降了21%,至5700萬美元。

  • YouTube網絡的收入和盈利能力實現了兩位數的增長。

  • 全球許可收入增長了6%,達到6100萬美元,利潤大幅增長。

  • 毛利率提高了300多個點子。

  • 該季度的淨收入爲500萬美元,這是通過減少銷售和收購、降低股票薪酬以及降低嵌入式衍生品的公允價值實現的。

  • 調整後的息稅折舊攤銷前利潤同比下降3%,至2500萬美元。

  • 該季度的自由現金流爲500萬美元,槓桿率爲4.4倍。

Business Progress:

業務進展:

  • As part of their 360-degree strategy, WildBrain is realigning its business focusing on content creation, audience engagement, and global licensing.

  • Despite industry setbacks, WildBrain is anticipating 15% to 20% EBITDA growth for fiscal 2024 excluding television and content.

  • Positive viewing trends, increased views and new viewers for Peanuts contributed to their growth in North America this quarter.

  • The company's focus is routed towards larger, high-profile projects that attract a wider audience.

  • WildBrain is actively engaged in noncore asset sales to reduce leverage and simplify its structure and operation.

  • There is a strong focus on gaming platforms like Minecraft and Roblox due to high engagement levels.

  • Despite the challenges, the company is confident in returning to growth in fiscal 2025 with over 60% of the revenue already greenlit.

  • The company has adjusted its guidance for the fiscal year based on the slower-than-anticipated normalization of the content greenlighting and production cycle.

  • The company is focused on controlling the cost base, making great capital allocation decisions, and seizing opportunities that will move the needle to deliver sustainable growth over the long term.

  • 作爲其360度戰略的一部分,WildBrain正在重新調整其業務,專注於內容創作、受衆參與和全球許可。

  • 儘管行業遇到了挫折,但WildBrain預計,不包括電視和內容,2024財年的息稅折舊攤銷前利潤將增長15%至20%。

  • Peanuts的積極觀看趨勢、觀看次數的增加和新觀衆推動了其本季度在北美的增長。

  • 該公司的重點是吸引更多受衆的大型、備受矚目的項目。

  • WildBrain積極參與非核心資產銷售,以降低槓桿率並簡化其結構和運營。

  • 由於參與度高,人們非常關注Minecraft和Roblox等遊戲平台。

  • 儘管面臨挑戰,但該公司有信心在2025財年恢復增長,超過60%的收入已經獲得批准。

  • 該公司根據內容綠燈和製作週期的正常化速度慢於預期,調整了本財年的指導方針。

  • 該公司專注於控制成本基礎,做出明智的資本配置決策,並抓住機會,推動實現長期可持續增長。

More details: WildBrain Ltd. IR

Tips: This article is generated by AI. The accuracy of the content can not be fully guaranteed. For more comprehensive details, please refer to the IR website. The article is only for investors' reference without any guidance or recommendation suggestions.

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