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Augmented Reality (AR) Industry Insights 2024-2030 Featuring Recent Developments & Revenue Metrics Across Multiple Applications for Key Players Kopin, Seiko Epson, and Vuzix Among Others

Augmented Reality (AR) Industry Insights 2024-2030 Featuring Recent Developments & Revenue Metrics Across Multiple Applications for Key Players Kopin, Seiko Epson, and Vuzix Among Others

《2024-2030年增强现实(AR)行业洞察》介绍了主要参与者Kopin、精工、爱普生和Vuzix等多个应用程序的最新发展和收入指标
PR Newswire ·  01/19 13:15

DUBLIN, Jan. 19, 2024 /PRNewswire/ -- The "Global Augmented Reality Market, Size, Forecast 2024-2030, Industry Trends, Share, Growth, Insight, Impact of Inflation, Company Analysis" report has been added to ResearchAndMarkets.com's offering.

都柏林,2024年1月19日 /PRNewswire/ — “全球增强现实市场、规模、2024-2030年预测、行业趋势、份额、增长、洞察力、通货膨胀的影响、公司分析” 报告已添加到 ResearchandMarkets.co 提供。

The Global Augmented Reality Market is expected to reach US$ 289.05 Billion by 2030, according to the report.

报告称,到2030年,全球增强现实市场预计将达到2890.5亿美元。

Global augmented reality market is growing at a CAGR of 36.84% from 2024 to 2030

从2024年到2030年,全球增强现实市场以36.84%的复合年增长率增长

Augmented fact (AR) is reshaping industries with its transformative strength. It offers immersive recreation learning, exemplified by famous titles like Pokemon Go and The Walking Dead: Our World. AR in college education enhances studying via interactive reporting, permitting university college students to see digital objects and environments for more effective learning. Healthcare sectors advantages from imparting real-time information all through approaches and surgical operation, assisting clinical specialists and assisting patient develop treatment plans. In manufacturing, AR streamlines the technique to impart real-time data to people, decreasing mistakes and enhancing protection. The retail sector undergoes a revolution with AR, allowing digital product trials, furnishings visualization, and actual-time interaction with product statistics, transforming the general customer experience.

增强事实 (AR) 正在凭借其变革力量重塑行业。它提供身临其境的娱乐学习,Pokemon Go 和《行尸走肉:我们的世界》等著名游戏就是例证。大学教育中的增强现实通过交互式报告增强了学习,使大学生能够看到数字对象和环境,从而提高学习效率。医疗保健行业的优势在于通过各种方法和外科手术传递实时信息、协助临床专家和协助患者制定治疗计划。在制造业中,AR 简化了向人们传递实时数据的技术,减少了错误并增强了保护。零售业正在经历一场借助 AR 的革命,它允许进行数字产品试用、家具可视化以及与产品统计数据的实际交互,从而改变了总体客户体验。

Likewise, AR technology is advancing on multiple fronts, with compact and lightweight AR headsets increasing consolation and portability. Enhanced displays offer improved resolution, field of view, and brightness, heightening the realism of AR experiences. Advanced sensors, including cameras and movement trackers, contribute to unique interactions with the real world. AR software has been developed to showcase stepped-forward monitoring, mapping, and rendering abilities for more realistic virtual items.

同样,增强现实技术正在多个方面取得进步,紧凑轻便的 AR 头戴式耳机提高了舒适度和便携性。增强型显示屏提供更高的分辨率、视野和亮度,增强了 AR 体验的真实感。先进的传感器,包括摄像头和运动追踪器,有助于与现实世界进行独特的互动。AR 软件的开发旨在展示更逼真的虚拟物品的逐步监控、映射和渲染能力。

Simultaneously, user-friendly interfaces and devices simplify content creation. As a result of producing improvements, reduced production prices and intensified market competition make AR devices more affordable, with a few corporations providing subscription-based access. Also, simplified interfaces, voice control, gestures, and seamless integration with mobile devices enhance AR accessibility and consumer experiences, marking a considerable evolution in AR technology. So, the Global Augmented Reality Market was valued at US$ 32.18 Billion in 2023.

同时,用户友好的界面和设备简化了内容创作。由于生产改进、生产价格下降和市场竞争加剧,增强现实设备变得更加实惠,一些公司提供了基于订阅的访问权限。此外,简化的界面、语音控制、手势以及与移动设备的无缝集成增强了增强现实的可访问性和消费者体验,标志着增强现实技术的长足发展。因此,2023年全球增强现实市场的价值为321.8亿美元。

Besides, North America leads augmented fact (AR) adoption, fuelled by industry giants Microsoft, Google, and Meta, spearheading hardware and software program innovation. A robust tech infrastructure, which includes high-velocity internet and advanced data facilities, supports the vicinity's AR prominence. Tech-savvy purchasers enlarge market success, even as a surge in demand for immersive amusement and training aligns with AR's interactive potential.

此外,在行业巨头微软、谷歌和Meta的推动下,北美领先于增强事实(AR)的采用,他们率先进行了硬件和软件程序创新。强大的技术基础设施,包括高速互联网和先进的数据设施,为附近的增强现实地位提供了支持。尽管对沉浸式娱乐和培训的需求激增符合增强现实的互动潜力,但精通技术的购买者还是扩大了市场成功率。

Microsoft's HoloLens transforms healthcare, production, and schooling, exemplifying impactful applications. Google's ARCore and Meta's Spark AR platform contribute to a dynamic AR panorama, fostering collaboration among startups, research establishments, and enterprise partners. These collaborative surroundings propel North America to the forefront of AR technology advancement.

微软的HoloLens改变了医疗保健、生产和教育,是有影响力的应用程序的典范。谷歌的ARCore和Meta的Spark AR平台为动态增强现实全景做出了贡献,促进了初创企业、研究机构和企业合作伙伴之间的合作。这些协作环境将北美推向了增强现实技术进步的最前沿。

Software is experiencing significant growth in the global augmented reality (AR) market due to its pivotal role in improving user experiences and expanding AR applications

由于软件在改善用户体验和扩展增强现实(AR)应用程序方面发挥了关键作用,因此其在全球增强现实(AR)市场正在经历显著增长

By component, the Global Augmented Reality (AR) Market is fragmented into Hardware and Software. As hardware innovations mature, state-of-the-art AR software is turning into the linchpin for developing immersive, interactive content material and programs. The evolution of user-friendly interfaces, advanced tracking capabilities, and sensible digital object rendering contributes to the software program's increasing prominence. Also, the surge in demand for numerous AR applications across industries, from healthcare and schooling to retail and amusement, underscores the importance of robust, adaptable software solutions. This growth in AR software programs reflects its instrumental position in unlocking the total potential of augmented reality technology worldwide.

按组成部分来看,全球增强现实(AR)市场分为硬件和软件。随着硬件创新的成熟,最先进的增强现实软件正成为开发沉浸式交互式内容材料和节目的关键。友好的用户界面、先进的跟踪功能和合理的数字对象渲染的发展为该软件程序的日益突出做出了贡献。此外,从医疗保健和学校到零售和娱乐,各行各业对大量增强现实应用的需求激增,凸显了强大、适应性强的软件解决方案的重要性。增强现实软件程序的增长反映了其在释放增强现实技术全球总体潜力方面的重要地位。

Head-mounted Displays (HMDs) spearhead the worldwide augmented reality (AR) market due to their transformative effect on consumer engagement and immersion

头戴式显示器(HMD)凭借其对消费者参与度和沉浸感的变革性影响,引领全球增强现实(AR)市场

By Device Types, the Global Augmented Reality (AR) Market is divided into Head-mounted Displays, Head-up Displays, and Others. The head-mounted display devices, AR glasses, and headsets offer users a hands-free and directly visible overlay of digital records in the real world. The comfort, portability, and evolving form elements of HMDs contribute to their significant adoption. Technological improvements in resolution, subject of view, and layout enhance the overall AR experience, making HMDs essential for applications ranging from gaming and training to healthcare and enterprise. Their versatility and continual innovation position head-mounted displays at the leading edge of the dynamic and expanding global AR market.

按设备类型划分,全球增强现实(AR)市场分为头戴式显示器、抬头显示器等。头戴式显示设备、AR 眼镜和头戴式耳机为用户提供了现实世界中免提且直接可见的数字记录叠加层。HMD 的舒适性、便携性和不断变化的外形元素为其广泛采用做出了贡献。分辨率、视角和布局方面的技术改进增强了整体 AR 体验,使得 HMD 对于从游戏和培训到医疗保健和企业等应用至关重要。它们的多功能性和持续创新使头戴式显示器在充满活力和不断扩大的全球增强现实市场中处于领先地位。

Entertainment and gaming are burgeoning segments in the worldwide augmented reality (AR) market

娱乐和游戏是全球增强现实(AR)市场的新兴细分市场

By application, the Global Augmented Reality (AR) Market is classified into Automotive, Healthcare, Education, E-commerce & retail, Entertainment & Gaming, Industrial & Manufacturing, Aerospace & Defence, and Others. The entertainment and gaming sectors are experiencing sturdy growth because of their capability to supply immersive and engaging stories. AR enriches gaming by seamlessly integrating virtual elements into the real world, remodeling the gaming panorama. Popular AR games like Pokemon showcase the technology's tremendous attraction. AR complements live events in the entertainment zone, permitting interactive performances and immersive storytelling. The adoption of AR glasses and advanced smartphones fuels this growth, offering users a novel and dynamic way to engage with their environment. The compelling fusion of digital and physical realities propels entertainment and gaming to the leading edge of AR market enlargement.

按应用,全球增强现实(AR)市场分为汽车、医疗保健、教育、电子商务和零售、娱乐和游戏、工业与制造、航空航天与国防等。娱乐和游戏行业正在经历强劲的增长,因为它们有能力提供身临其境且引人入胜的故事。增强现实通过将虚拟元素无缝集成到现实世界中,重塑游戏全景来丰富游戏体验。口袋妖怪等热门增强现实游戏展示了这项技术的巨大吸引力。增强现实与娱乐区的现场活动互为补充,允许互动表演和身临其境的故事讲述。增强现实眼镜和先进智能手机的采用推动了这种增长,为用户提供了一种与环境互动的新颖而动态的方式。数字和物理现实的引人入胜的融合推动娱乐和游戏走到了增强现实市场扩张的前沿。

China's influence in the global augmented reality (AR) market is rising as the country continues to expand its presence in this rapidly growing industry

随着中国继续扩大在这个快速增长的行业中的影响力,中国在全球增强现实(AR)市场的影响力正在上升

By country, the Global Augmented Reality (AR) Market is segmented into the United States, Canada, Germany, United Kingdom, France, Italy, Spain, Switzerland, Japan, China, India, South Korea, Indonesia, Australia, Mexico, Brazil, Argentina, Saudi Arabia, United Arab Emirates, South Africa, and Rest of World. China actively promotes augmented reality (AR) for innovation and monetary boom, sponsored by government funding, tax incentives, and AR-focused business parks. With sturdy 5G and cloud infrastructure, China enables seamless AR reviews. Consumer demand fuels AR adoption in gaming, leisure, schooling, and retail. The vibrant AR ecosystem, related to startups and partners, fosters healthcare, production, and retail innovation. Integrated with e-commerce, AR transforms online buying. A mobile-first method drives handy AR hardware, 5G, and cloud development. China prioritizes AR's position in training and vocational schooling, showcasing a complete strategy for AR's large utility and effect across numerous sectors.

按国家划分,全球增强现实(AR)市场细分为美国、加拿大、德国、英国、法国、意大利、西班牙、瑞士、日本、中国、印度、韩国、印度尼西亚、澳大利亚、墨西哥、巴西、阿根廷、沙特阿拉伯、阿拉伯联合酋长国、南非和世界其他地区。中国积极推广增强现实(AR),以推动创新和货币繁荣,由政府资助、税收优惠和以增强现实为重点的商业园区提供赞助。凭借强大的5G和云基础设施,中国可以实现无缝的增强现实审查。消费者需求推动了增强现实在游戏、休闲、教育和零售领域的应用。与初创企业和合作伙伴相关的充满活力的增强现实生态系统促进了医疗保健、生产和零售创新。AR 与电子商务相结合,改变了在线购买。移动优先的方法推动了便捷的 AR 硬件、5G 和云开发。中国优先考虑增强现实在培训和职业教育中的地位,展示了增强现实在众多领域发挥巨大效用和影响的完整战略。

Key Players

关键玩家

Leading worldwide augmented reality (AR) businesses include Kopin Corporation, Seiko Epson Corporation, Vuzix, Lenovo Group Limited, Samsung Electronics Co. Ltd., Google LLC (Alphabet Inc.), Apple Inc., and Microsoft Corporation.

全球领先的增强现实(AR)业务包括Kopin公司、精工爱普生公司、Vuzix、联想集团有限公司、三星电子有限公司。有限公司、谷歌有限责任公司(Alphabet Inc.)、苹果公司和微软公司

In June 2023 - Lenovo unveiled its next-technology AR glasses, the Lenovo ThinkReality A3, at the Augmented World Expo (AWE) 2023. The A3 glasses are designed for enterprise use, providing hands-free access to information and applications, improved collaboration skills, and progressed productivity.

2023年6月,联想在2023年增强世界博览会(AWE)上推出了其下一代技术的增强现实眼镜——联想ThinkReality A3。A3 眼镜专为企业使用而设计,可免提访问信息和应用程序,提高协作技能,提高工作效率。

Component - Augmented Reality Market breakup from 2 viewpoints:

组件——从两个角度来看,增强现实市场细分:

  • Hardware
  • Software
  • 硬件
  • 软件

Device Types - Augmented Reality Market breakup from 3 viewpoints:

设备类型-从三个角度来看增强现实市场细分:

  • Head-mounted Displays
  • Head-up Displays
  • Others
  • 头戴式显示屏
  • 抬头显示器
  • 其他

Application - Augmented Reality Market breakup from 8 viewpoints:

应用程序-从8个角度细分增强现实市场:

  • Automotive
  • Healthcare
  • Education
  • E-commerce & Retail
  • Entertainment & Gaming
  • Industrial & Manufacturing
  • Aerospace &Defence
  • Others
  • 汽车
  • 医疗保健
  • 教育
  • 电子商务与零售
  • 娱乐与游戏
  • 工业与制造业
  • 航空航天与国防
  • 其他

Company Analysis

公司分析

  • Kopin Corporation
  • Seiko Epson Corporation
  • Vuzix
  • Lenovo Group Limited
  • Samsung Electronics Co. Ltd.
  • Google LLC (Alphabet Inc.)
  • Apple Inc.
  • Microsoft Corporation
  • Kopin 公司
  • 精工爱普生公司
  • Vuzix
  • 联想集团有限公司
  • 三星电子有限公司有限公司
  • 谷歌有限责任公司(Alphabet Inc.)
  • 苹果公司
  • 微软公司

All companies have been covered from 3 viewpoints:

从三个角度对所有公司进行了报道:

  • Overview
  • Recent Developments
  • Revenue
  • 概述
  • 最近的事态发展
  • 收入

For more information about this report visit

有关此报告的更多信息,请访问

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