Sky Pigeon interaction: interim report 2022
Is Tian Ge Interactive Holdings (HKG:1980) Weighed On By Its Debt Load?
Legendary fund manager Li Lu (who Charlie Munger backed) once said, 'The biggest investment risk is not the volatility of prices, but whether you will suffer a permanent loss of capital.' It's only n
Sky Pigeon interaction: interim results announcement for the six months ended June 30, 2022
Tian Ge Interactive Expects to Log Fall in Half-Year Net Profit
11:13 PM EDT, 06/16/2022 (MT Newswires) -- Tian Ge Interactive Holdings (HKG:1980) is expecting to log a year-on-year decline in net profit for the six months ended June 30, according to a filing last
Sky Pigeon interaction: profit warning
Sky Pigeon interaction: annual report 2021
Sky Pigeon interaction: annual results announcement for the year ended December 31, 2021
Sky Pigeon interaction: notice of Board meeting
Sky Pigeon Interactive  is now trading at 1.03 Hong Kong dollars, an increase of 10.75%.
Phoenix New Media Hong Kong stocks | as of 10:52, Sky Pigeon Interactive  was at HK $1.03, an increase of HK $0.10 or 10.75% over yesterday's closing price, with a turnover of HK $689200, with a high price of HK $1.03 today and a lowest price of HK $0.89. according to yesterday's closing price, the 10-day average price is HK $0.85, the 50-day average price is HK $0.86, the current price-earnings ratio is 11.94 times, and the 14-day strength index is 80.00.
Changes in Hong Kong stocks | the general decline of game stocks reported that the game population dividend tends to be saturated.
On December 20, Gelonghui, Huoyan Holdings fell 10.68%, Dream World fell nearly 10%, NetEase, Inc, Sky Pigeon Interactive, Xin Xin Company fell by more than 6%, and middle-hand games all dropped. The report shows that the number of game users in China has maintained steady growth in 2021, reaching 666 million users, an increase of 0.22% over the same period last year. In the past few years, although the growth of users was slow, the scale of users mostly increased by tens of millions of users every year, but this year's increase compared with 2020, the size of users has not changed much, and the dividend of the game population tends to be saturated. In addition, the number of users in the second half of the year is lower than that in the first half