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Olympic Esports Series 2023 Will Feature The Strangest Video Games: Here's Why League Of Legends Isn't Included

Olympic Esports Series 2023 Will Feature The Strangest Video Games: Here's Why League Of Legends Isn't Included

2023 年奧運會電子競技系列賽將以最奇怪的電子遊戲爲特色:這就是不包括英雄聯盟的原因
Benzinga ·  2023/03/20 16:47

The International Olympic Committee (IOC) announced it will dive into the esports scene with the Olympic Esports Series.
But, contrary to what many people expected, the respected sporting body did not choose popular games for its 2023 edition, so say goodbye to your hopes of seeing Tencent's (OTC:TCEHY) "League of Legends," Valve's "Dota 2", "Valorant," or "Counter-Strike" in this year's Olympic Esports.

這個 國際奧林匹克委員會 (IOC) 宣佈將與... 一起涉足電子競技領域 奧林匹克電子競技系列。
但是,與許多人的預期相反,這家受人尊敬的體育機構並沒有爲其2023年版本選擇熱門遊戲,所以對你看到的希望說再見 騰訊的 (OTC: TCEHY) “英雄聯盟”, Valve的 今年奧運會電子競技中的 “Dota 2”、“Valorant” 或 “反恐精英”。

See also: Why Esports Teams Are Hiring More Women Gamers Than Ever Before
So, which games will be represented? Mainly, video games that are simulations of real-world sports, like Sony Group Corp's (NYSE:SONY) "Gran Turismo," Ubisoft Entertainment's (OTC:UBSFF) "Just Dance", Konami Group Corp's (OTC:KONMY) "WBSC eBaseball: Power Pros," "Virtual Regatta," "Virtual Taekwondo," "Tennis Clash," and "Tic Tac Bow", as well as a chess video game and an indoor cycling trainer.

另見:爲甚麼電子競技隊僱用的女性玩家比以往任何時候都多
那麼,將代表哪些遊戲呢?主要是模擬現實世界體育的電子遊戲,比如 索尼集團公司的 (紐約證券交易所代碼:索尼)“Gran Turismo,” 育碧娛樂的 (OTC: UBSFF) “Just Dance”, Konami 集團公司的 (OTC: KONMY) “WBSC eBaseball:Power Pros”、“虛擬帆船賽”、“虛擬跆拳道”、“Tennis Clash” 和 “Tic Tac Bow”,以及國際象棋電子遊戲和室內自行車訓練器。

Olympic Esports 2023: The Reason Behind It All

2023 年奧運會電子競技:這一切背後的原因

Polygon, the gaming website, reached out to the IOC to ask for clarification about the controversial video game picks, which cited violence as one of the main reasons for discarding the most-popular esport games. The Committee also pointed at "inclusivity," and "technical barriers to entry" which could be referring to titles that need a high-end PC to operate.

遊戲網站Polygon聯繫了國際奧委會,要求澄清有爭議的電子遊戲精選,該精選將暴力列爲放棄最受歡迎的電子競技遊戲的主要原因之一。委員會還指出 “包容性” 和 “技術進入壁壘”,這可能是指需要高端電腦才能運行的遊戲。

"When considering these proposals, it is important to us that the featured games in the Olympic Esports Series align with the Olympic Values. This includes participation inclusivity, such as technical barriers to entry, the gender split of player base and avoiding any personal violence, against the backdrop of the IOC's mission which is to unite the world in peaceful competition," the IOC told Polygon.

“在考慮這些提案時,奧林匹克電子競技系列中的特色遊戲必須符合奧林匹克價值觀,這一點對我們來說很重要。這包括參與包容性,例如進入的技術壁壘、玩家羣的性別劃分以及避免任何人身暴力,在國際奧委會的使命是在和平競爭中團結世界的背景下,” 國際奧委會告訴Polygon。

Moreover, the IOC explained it partnered with international sports federations for the selection of the games, and that the popularity of the titles was not a factor in its consideration.

此外,國際奧委會解釋說,它與國際體育聯合會合作選擇了奧運會,而這些冠軍的受歡迎程度並不是其考慮的因素。

"The Olympic Games has always offered a diverse programme, including those sports whose competitors do not benefit from the platform of other high-profile competitions. In order to build a similarly diverse programme for the Olympic Esports Series 2023, we have partnered with International Federations (IFs), who in turn propose game developer partnerships. Although not currently sports on the Olympic programme, both chess and motorsports are recognised International Federations, so were invited to submit proposals to be part of the competition," the IOC added.

“奧運會一直提供多樣化的項目,包括那些參賽者無法從其他備受矚目的比賽平臺中受益的體育項目。爲了爲2023年奧林匹克電子競技系列賽制定類似的多樣化計劃,我們與國際聯合會(IF)合作,後者反過來提議與遊戲開發者合作。儘管目前尚未列入奧運會項目,但國際象棋和賽車運動都是公認的國際聯合會,因此應邀提交了參加比賽的提案,” 國際奧委會補充說。

The Olympic Esports Series' qualification rounds started on March 1, and the event will culminate in live, in-person finals at the first Olympic Esports Week, which will take place from June 22 to June 25 in Singapore.

奧林匹克電子競技系列賽的資格賽於3月1日開始,該賽事將在6月22日至6月25日在新加坡舉行的首屆奧運會電子競技周的現場直播決賽中達到高潮。

Next: What Are Esports And Where Is The Industry Going? Everything You Need To Know

下一頁:甚麼是電子競技,行業正在走向何方?你需要知道的一切

Image credits: Yan Krukau on Pexels and logo on Twitter

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