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Head to Head Survey: Super League Gaming (NASDAQ:SLGG) and Live Nation Entertainment (NYSE:LYV)
Head to Head Survey: Super League Gaming (NASDAQ:SLGG) and Live Nation Entertainment (NYSE:LYV)
Live Nation Entertainment (NYSE:LYV – Get Rating) and Super League Gaming (NASDAQ:SLGG – Get Rating) are both consumer discretionary companies, but which is the better business? We will contrast the two businesses based on the strength of their earnings, risk, dividends, institutional ownership, profitability, valuation and analyst recommendations.
Risk and Volatility
Live Nation Entertainment has a beta of 1.32, suggesting that its share price is 32% more volatile than the S&P 500. Comparatively, Super League Gaming has a beta of 1.14, suggesting that its share price is 14% more volatile than the S&P 500.
Get Live Nation Entertainment alerts:Profitability
This table compares Live Nation Entertainment and Super League Gaming's net margins, return on equity and return on assets.
Net Margins | Return on Equity | Return on Assets | |
Live Nation Entertainment | -0.09% | N/A | -0.07% |
Super League Gaming | -172.21% | -33.88% | -31.75% |
Valuation and Earnings
This table compares Live Nation Entertainment and Super League Gaming's gross revenue, earnings per share (EPS) and valuation.Gross Revenue | Price/Sales Ratio | Net Income | Earnings Per Share | Price/Earnings Ratio | |
Live Nation Entertainment | $6.27 billion | 2.79 | -$650.90 million | ($0.50) | -152.08 |
Super League Gaming | $11.67 million | 2.16 | -$20.75 million | ($0.84) | -0.80 |
Super League Gaming has lower revenue, but higher earnings than Live Nation Entertainment. Live Nation Entertainment is trading at a lower price-to-earnings ratio than Super League Gaming, indicating that it is currently the more affordable of the two stocks.
Institutional and Insider Ownership
71.1% of Live Nation Entertainment shares are held by institutional investors. Comparatively, 8.6% of Super League Gaming shares are held by institutional investors. 4.0% of Live Nation Entertainment shares are held by company insiders. Comparatively, 8.0% of Super League Gaming shares are held by company insiders. Strong institutional ownership is an indication that hedge funds, large money managers and endowments believe a company is poised for long-term growth.
Analyst Ratings
This is a summary of recent ratings and price targets for Live Nation Entertainment and Super League Gaming, as provided by MarketBeat.
Sell Ratings | Hold Ratings | Buy Ratings | Strong Buy Ratings | Rating Score | |
Live Nation Entertainment | 0 | 2 | 9 | 0 | 2.82 |
Super League Gaming | 0 | 0 | 2 | 0 | 3.00 |
Live Nation Entertainment currently has a consensus price target of $121.10, indicating a potential upside of 59.26%. Super League Gaming has a consensus price target of $6.00, indicating a potential upside of 788.89%. Given Super League Gaming's stronger consensus rating and higher probable upside, analysts plainly believe Super League Gaming is more favorable than Live Nation Entertainment.
Summary
Live Nation Entertainment beats Super League Gaming on 9 of the 14 factors compared between the two stocks.
About Live Nation Entertainment
(Get Rating)
Live Nation Entertainment, Inc. operates as a live entertainment company. It operates through Concerts, Ticketing, and Sponsorship & Advertising segments. The Concerts segment promotes live music events in its owned or operated venues, and in rented third-party venues; operates and manages music venues; produces music festivals; creates associated content; and offers management and other services to artists. The Ticketing segment manages the ticketing operations, including the provision of ticketing software and services to clients for tickets and event information through its primary websites livenation.com and ticketmaster.com, as well as provides ticket resale services. This segment sells tickets for its events, as well as for third-party clients in various live event categories, such as arenas, stadiums, amphitheaters, music clubs, concert promoters, professional sports franchises and leagues, college sports teams, performing arts venues, museums, and theaters through websites, mobile apps, and ticket outlets. The Sponsorship & Advertising segment sells international, national, and local sponsorships and placement of advertising, including signage, promotional programs, rich media offering that comprise advertising related with live streaming and music-related content; and ads across its distribution network of venues, events, and websites. This segment also manages the development of strategic sponsorship programs, as well as develops, books, and produces custom events or programs for specific brands. As of December 31, 2021, it owned, operated, or leased 165 entertainment venues in North America and 94 entertainment venues internationally. The company was formerly known as Live Nation, Inc. and changed its name to Live Nation Entertainment, Inc. in January 2010. Live Nation Entertainment, Inc. was incorporated in 2005 and is headquartered in Beverly Hills, California.
About Super League Gaming
(Get Rating)
Super League Gaming, Inc. builds and operates networks of games, monetization tools, and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's solutions provide access to an audience consisting of players in the metaverse environments, fans of various gaming influencers, and viewers of gameplay content across social media and digital video platforms. The company's platform includes access to in-game communities, a metaverse advertising platform, and a network of highly viewed channels and original shows on Instagram, TikTok, Snap, YouTube, and Twitch, as well as cloud-based livestream production tools and an esports invitational tournament series. Its properties also deliver opportunities for brands and advertisers to achieve insights and marketing outcomes with gamers of various ages. The company was formerly known as Nth Games, Inc. and changed its name to Super League Gaming, Inc. in June 2015. Super League Gaming, Inc. was incorporated in 2014 and is headquartered in Santa Monica, California.
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LIVE Nation Entertainment(紐約證券交易所代碼:LYV-GET Rating)和超級聯賽遊戲公司(JD:SLGG-GET Rating)都是非必需消費品公司,但哪一家更好?我們將根據這兩家公司的收益、風險、股息、機構所有權、盈利能力、估值和分析師的建議進行對比。
風險和波動性
Live Nation Entertainment的貝塔係數為1.32%,這表明其股價的波動性比S標準普爾500指數高32%。相比之下,超級聯賽遊戲的貝塔係數為1.14%,這表明其股價的波動性比S標準普爾500指數高出14%。
到達LIVE民族娛樂警報:盈利能力
此表比較了Live Nation Entertainment和Super League Gaming的淨利潤率、股本回報率和資產回報率。
淨利潤率 | 股本回報率 | 資產回報率 | |
LIVE民族娛樂 | -0.09% | 不適用 | -0.07% |
超級聯賽博彩 | -172.21% | -33.88% | -31.75% |
估值和收益
此表比較了Live Nation Entertainment和Super League Gaming的總收入、每股收益(EPS)和估值。總收入 | 價格/銷售額比 | 淨收入 | 每股收益 | 本益比 | |
LIVE民族娛樂 | 62.7億美元 | 2.79 | -6.509億美元 | (0.5美元) | -152.08 |
超級聯賽博彩 | 1167萬美元 | 2.16 | -2,075萬元 | (0.84美元) | -0.80 |
超級聯賽遊戲的收入低於Live Nation Entertainment,但收入高於Live Nation Entertainment。Live Nation Entertainment的本益比低於超級聯賽遊戲,這表明它目前是兩只股票中更負擔得起的一隻。
機構和內部人持股
Live Nation Entertainment 71.1%的股份由機構投資者持有。相比之下,超級聯賽8.6%的股份由機構投資者持有。Live Nation Entertainment 4.0%的股份由公司內部人士持有。相比之下,超級聯賽8.0%的股份由公司內部人士持有。強大的機構持股表明,對沖基金、大型基金管理公司和捐贈基金相信,一家公司有望實現長期增長。
分析師評級
這是由MarketBeat提供的Live Nation Entertainment和Super League Gaming最近的收視率和目標價摘要。
銷售評級 | 保持評級 | 購買評級 | 強勁的買入評級 | 評級分數 | |
LIVE民族娛樂 | 0 | 2. | 9 | 0 | 2.82 |
超級聯賽博彩 | 0 | 0 | 2. | 0 | 3.00 |
Live Nation Entertainment目前的一致目標價為121.10美元,潛在上行空間為59.26%。超級聯賽遊戲的一致目標價為6美元,表明潛在的上漲幅度為788.89%。考慮到超級聯賽遊戲更高的共識評級和更高的可能上行空間,分析師們顯然認為超級聯賽遊戲比Live Nation Entertainment更有利。
摘要
Live Nation Entertainment在兩只股票比較的14個因素中有9個擊敗了超級聯賽遊戲。
關於Live Nation Entertainment
(獲取評級)
Live Nation Entertainment,Inc.是一家現場娛樂公司。它通過音樂會、票務、贊助和廣告部分進行運營。音樂會部分在其擁有或運營的場地以及租用的第三方場地推廣現場音樂活動;運營和管理音樂場地;製作音樂節;創建相關內容;以及為藝術家提供管理和其他服務。票務部門管理票務業務,包括通過其主要網站livenation.com和ticketmaster.com向客戶提供票務軟體和服務,獲取門票和活動資訊,並提供門票轉售服務。這一細分市場通過網站、移動應用程式和售票點銷售其活動的門票,以及各種現場活動類別的第三方客戶,如競技場、體育場、圓形劇場、音樂俱樂部、音樂會推廣員、職業體育特許經營權和聯盟、大學運動隊、表演藝術場館、博物館和劇院。贊助和廣告部門銷售國際、國家和地方贊助和廣告投放,包括標牌、促銷計劃、富媒體產品,包括與直播和音樂相關的廣告;美國存托股份通過其場館、活動和網站的分銷網路。該部門還管理戰略贊助計劃的開發,以及為特定品牌開發、預訂和製作定製活動或計劃。截至2021年12月31日,該公司在北美擁有、運營或租賃了165個娛樂場所,在國際上擁有、運營或租賃了94個娛樂場所。該公司前身為Live Nation,Inc.,並於2010年1月更名為Live Nation Entertainment,Inc.。Live Nation Entertainment,Inc.成立於2005年,總部設在加利福尼亞州貝弗利山莊。
關於超級聯賽遊戲
(獲取評級)
超級聯賽遊戲公司在元宇宙遊戲平臺上構建和運營遊戲、盈利工具和內容渠道網路,幫助開發者、激勵玩家和娛樂粉絲。該公司的解決方案提供了接觸觀眾的渠道,觀眾包括元宇宙環境中的玩家、各種遊戲影響力人士的粉絲,以及社交媒體和數字視頻平臺上的遊戲內容觀眾。該公司的平臺包括進入遊戲內社區、元宇宙廣告平臺、Instagram、TikTok、Snap、YouTube和Twitch上高瀏覽量的頻道和原創節目網路,以及基於雲的直播製作工具和ESPORTS邀請賽系列。它的物業還為品牌和廣告商提供了機會,讓他們能夠在不同年齡的遊戲玩家中獲得洞察力和營銷成果。該公司前身為第N遊戲公司,並於2015年6月更名為超級聯賽遊戲公司。Super League Gaming,Inc.成立於2014年,總部設在加利福尼亞州聖莫尼卡。
接受國家娛樂日報現場直播的新聞和評級-在下面輸入您的電子郵件地址,通過MarketBeat.com的免費每日電子郵件時事通訊,接收Live Nation Entertainment和相關公司的最新新聞和分析師評級的每日摘要。
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moomoo是Moomoo Technologies Inc.公司提供的金融資訊和交易應用程式。
在美國,moomoo上的投資產品和服務由Moomoo Financial Inc.提供,一家受美國證券交易委員會(SEC)監管的持牌主體。 Moomoo Financial Inc.是金融業監管局(FINRA)和證券投資者保護公司(SIPC)的成員。
在新加坡,moomoo上的投資產品和服務是通過Moomoo Financial Singapore Pte. Ltd.提供,該公司受新加坡金融管理局(MAS)監管(牌照號碼︰CMS101000) ,持有資本市場服務牌照 (CMS) ,持有財務顧問豁免(Exempt Financial Adviser)資質。本內容未經新加坡金融管理局的審查。
在澳大利亞,moomoo上的金融產品和服務是通過Futu Securities (Australia) Ltd提供,該公司是受澳大利亞證券和投資委員會(ASIC)監管的澳大利亞金融服務許可機構(AFSL No. 224663)。請閱讀並理解我們的《金融服務指南》、《條款與條件》、《隱私政策》和其他披露文件,這些文件可在我們的網站 https://www.moomoo.com/au中獲取。
在加拿大,透過moomoo應用程式提供的僅限訂單執行的券商服務由Moomoo Financial Canada Inc.提供,並受加拿大投資監管機構(CIRO)監管。
在馬來西亞,moomoo上的投資產品和服務是透過Moomoo Securities Malaysia Sdn. Bhd. 提供,該公司受馬來西亞證券監督委員會(SC)監管(牌照號碼︰eCMSL/A0397/2024) ,持有資本市場服務牌照 (CMSL) 。本內容未經馬來西亞證券監督委員會的審查。
Moomoo Technologies Inc., Moomoo Financial Inc., Moomoo Financial Singapore Pte. Ltd.,Futu Securities (Australia) Ltd, Moomoo Financial Canada Inc和Moomoo Securities Malaysia Sdn. Bhd., 是關聯公司。
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