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Mobile Global Esports (NASDAQ:MGAM) Announces Exclusive Compression Technology Partnership for Upcoming Indian Esports Social-Gaming Platform

Mobile Global Esports (NASDAQ:MGAM) Announces Exclusive Compression Technology Partnership for Upcoming Indian Esports Social-Gaming Platform

移動全球電子競技公司(納斯達克市場代碼:MGAM)宣佈與即將到來的印度電子競技社交遊戲平臺建立獨家壓縮技術夥伴關係
Accesswire ·  2022/08/10 08:05

SAN CLEMENTE, CA and MUMBAI, INDIA / ACCESSWIRE / August 10, 2022 / Mobile Global Esports Inc. (NASDAQ:MGAM) the mobile esports and social platform company that holds trademark and IP rights for collegiate esports tournaments and players in India, today detailed a joint product development partnership featuring EVE encoding, a proprietary compression technology that reduces video file size by as much as 65% compared to other commercially available products.

加利福尼亞州聖克萊門特和印度孟買/ACCESSWIRE/2022年8月10日/移動全球電子競技公司(納斯達克代碼:MGAM)是一家移動體育和社交平臺公司,在印度擁有大學體育錦標賽和球員的商標和IP權利。該公司今天詳細介紹了一項採用Eve編碼的聯合產品開發夥伴關係,Eve編碼是一種專有壓縮技術,與其他商業產品相比,視頻文件大小可以減少65%。

"Esports is growing at a phenomenal rate in India, so everything we can do to maximize the current mobile infrastructure for our upcoming tournament season matters," said Mobile Global Esports CEO David Pross. "We believe EVE compression removes major obstacles in the market and will position us to deliver a great user experience to esports viewers and to tournaments and gamers, with real potential to scale."

Mobile Global電子競技首席執行官大衞·普羅斯表示:“電子競技在印度正以驚人的速度增長,因此我們為即將到來的錦標賽賽季最大限度地利用現有的移動基礎設施所能做的一切都很重要。”我們相信,EVE壓縮消除了市場上的主要障礙,將使我們能夠為體育觀眾、錦標賽和遊戲玩家提供出色的用户體驗,並具有真正的規模潛力。“

"MOGO is an incredible use case for EVE and all of our video capabilities," said Anthony Rennert, CTO of ZuCasa and creator of EVE. "The fact that this partnership is for the Indian market, where we have great experience, is even better." EVEMETA and ZuCasa are software companies that focus on video delivery and engagement, respectively. Anthony previously led America's most famous shock jock's digital team and has worked with or acted as a consultant to Cogent, Time Warner, China Telecom, Qwest, TATA as well as many others.

ZuCasa的首席技術官兼Eve的創建者安東尼·雷納特表示:“對於Eve和我們所有的視頻功能,Mogo是一個令人難以置信的用例。”“這一合作伙伴關係是針對印度市場的,而我們在印度市場擁有豐富的經驗,這一點甚至更好。”EVEMETA和ZuCasa是分別專注於視頻交付和互動的軟件公司。安東尼之前曾領導過這位美國最著名的衝擊運動員的數字團隊,並曾與Cogent、時代華納、中國電信、QWest、塔塔以及其他許多公司合作或擔任過顧問。

"With Bharti Airtel, Vodafone Idea and Reliance Jio acquiring significant swaths of 5G bandwidth in the recent auctions, India's top telcos are banking on esports to drive acceptance of their new 5G offerings," said Sunny Bhandarkar, Mobile Global Esports vice president, India. "While 5G will offer the faster speeds and low latency competitive gamers demand, its short transmission range and limited availability make our EVE compression across the board more valuable for both future 5G and current 4G esports competitors and viewers."

印度移動全球電子競技副總裁總裁表示:“隨着Bharti Airtel、沃達豐Idea和Reliance Jio在最近的拍賣中獲得大量5G帶寬,印度頂級電信公司正寄希望於esports來推動他們新的5G產品被接受。”雖然5G將提供競爭對手遊戲玩家所需的更快的速度和低延遲,但它的短傳輸距離和有限的可用性使得我們的EVE全面壓縮對未來的5G和當前的4G體育競爭對手和觀眾來説都更有價值。

A 2022 FICCI EY Media and Entertainment Report estimates that active e-sports players in India had a 2X increase to 600,000 in 2021 over 2020, and that there are now over 100,000 e-sports teams, with viewership up from 600,000 hours in 2020 to just under 2 million hours in 2021.

2022年FICCI EY Media and Entertainment的一份報告估計,2021年印度活躍的電子競技運動員比2020年增加了兩倍,達到60萬人,現在有超過10萬支電子競技隊伍,觀眾人數從2020年的60萬小時增加到2021年的略低於200萬小時。

The EVE Network Engine Optimizer (NEO) reduces the bandwidth needed to transmit high quality video by more than half, benefiting network operations, content distribution and content ownership. By effectively multiplying the capacity on existing infrastructure and lowering costs throughout the workflow, EVE increases throughput efficiency and quality of video to dramatically improve distribution performance.

EVE網絡引擎優化器(NEO)將傳輸高質量視頻所需的帶寬減少了一半以上,使網絡運營、內容分發和內容所有權受益。通過有效地增加現有基礎設施的容量並降低整個工作流程的成本,EVE提高了吞吐量效率和視頻質量,從而顯著改善了分發性能。

EVE is codec agnostic and all decoding is based on international standards, with resultant files or streams playable in any browser or video player that supports standard codecs. There are no B frames, providing faster decoding, minimizing battery use and expediting rendering. EVE is easily integrated into streaming delivery using the EVE Console or using REST based APIs that can be inserted directly into existing workflows. Data sharing and storage is maximized via cloud, locally or hybrid with full redundancy, providing a cost-efficient storage model while reducing the expenses associated with self-hosted storage solutions. EVE also supports OAuth 2.0 authentication enabling data sharing without sharing passwords.

EVE與編解碼器無關,所有解碼都基於國際標準,生成的文件或流可以在任何支持標準編解碼器的瀏覽器或視頻播放器中播放。沒有B幀,提供更快的解碼,最大限度地減少電池消耗,並加快渲染速度。使用Eve控制枱或使用可直接插入到現有工作流中的基於REST的API,Eve可輕鬆集成到流交付中。通過具有完全宂餘的雲、本地或混合方式最大限度地實現數據共享和存儲,從而提供經濟高效的存儲模式,同時降低與自託管存儲解決方案相關的費用。Eve還支持OAuth 2.0身份驗證,無需共享密碼即可實現數據共享。

About Mobile Global Esports, Inc.

關於移動全球電子競技公司

Mobile Global Esports ("MOGO" or "Mogo," or the "Company") was organized in March of 2021 to carry on and expand an esports business (the "Business") started by Sports Industry of India ("SII"), in 2016. Through a series of contracts, the rights to the Business were assigned to MOGO by SII and its affiliates beginning in October of 2021. MOGO! is now building out and expanding the business created by SII, which is focused on the rapidly growing esports industry, with special emphasis on India and other South Asian markets. For more information about the Company, please visit

移動全球電子競技(“Mogo”或“Mogo”,或“公司”)成立於2021年3月,以開展和擴大由印度體育產業公司(“SII”)於2016年創辦的體育業務(“業務”)。通過一系列合同,SII及其附屬公司從2021年10月開始將業務權利轉讓給Mogo。毛果!現在正在建設和擴大SII創建的業務,該公司專注於快速增長的體育行業,特別強調印度和其他南亞市場。欲瞭解更多有關該公司的信息,請訪問

About EVEmeta

關於EVEMETA

EVEmeta is an image and video compression technology company specializing in high-quality, low-bandwidth solutions. EVE dramatically reduces costs for storage and transmission while enhancing the consumer experience. EVE enables digital files to move at unparalleled speed across any network, to any device on any operating system, regardless of the infrastructure or connection type. Based on compression developed by Tony Rennert, who has been in the encoding space since dial-up, EVEmeta was created with Martha Chang to bring this technology to a broader market. Used for generations of media content, from Howard Stern to USC, EveMeta has passed billions of files across the globe. and

EVEmeta是一家專門從事高質量、低帶寬解決方案的圖像和視頻壓縮技術公司。EVE極大地降低了存儲和傳輸成本,同時增強了消費者體驗。EVE使數字文件能夠以無與倫比的速度在任何網絡上移動到任何操作系統上的任何設備,無論基礎設施或連接類型如何。基於自撥號以來一直在編碼領域工作的Tony Rennert開發的壓縮,EVEmeta是與Martha Chang一起創建的,目的是將這項技術推向更廣泛的市場。從霍華德·斯特恩到南加州大學,EveMeta被用於幾代媒體內容,已經在全球傳遞了數十億個文件。和

Media Contact: Rich Schineller, 941.780.8100, rich@prmgt.com

媒體聯繫人:Rich Schineller,941.780.8100,電子郵件:rich@prmgt.com

SOURCE: Mobile Global Esports

資料來源:移動全球電子競技


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