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Head to Head Survey: Super League Gaming (NASDAQ:SLGG) and Live Nation Entertainment (NYSE:LYV)
Head to Head Survey: Super League Gaming (NASDAQ:SLGG) and Live Nation Entertainment (NYSE:LYV)
Live Nation Entertainment (NYSE:LYV – Get Rating) and Super League Gaming (NASDAQ:SLGG – Get Rating) are both consumer discretionary companies, but which is the better business? We will contrast the two businesses based on the strength of their earnings, risk, dividends, institutional ownership, profitability, valuation and analyst recommendations.
Risk and Volatility
Live Nation Entertainment has a beta of 1.32, suggesting that its share price is 32% more volatile than the S&P 500. Comparatively, Super League Gaming has a beta of 1.14, suggesting that its share price is 14% more volatile than the S&P 500.
Get Live Nation Entertainment alerts:Profitability
This table compares Live Nation Entertainment and Super League Gaming's net margins, return on equity and return on assets.
Net Margins | Return on Equity | Return on Assets | |
Live Nation Entertainment | -0.09% | N/A | -0.07% |
Super League Gaming | -172.21% | -33.88% | -31.75% |
Valuation and Earnings
This table compares Live Nation Entertainment and Super League Gaming's gross revenue, earnings per share (EPS) and valuation.Gross Revenue | Price/Sales Ratio | Net Income | Earnings Per Share | Price/Earnings Ratio | |
Live Nation Entertainment | $6.27 billion | 2.79 | -$650.90 million | ($0.50) | -152.08 |
Super League Gaming | $11.67 million | 2.16 | -$20.75 million | ($0.84) | -0.80 |
Super League Gaming has lower revenue, but higher earnings than Live Nation Entertainment. Live Nation Entertainment is trading at a lower price-to-earnings ratio than Super League Gaming, indicating that it is currently the more affordable of the two stocks.
Institutional and Insider Ownership
71.1% of Live Nation Entertainment shares are held by institutional investors. Comparatively, 8.6% of Super League Gaming shares are held by institutional investors. 4.0% of Live Nation Entertainment shares are held by company insiders. Comparatively, 8.0% of Super League Gaming shares are held by company insiders. Strong institutional ownership is an indication that hedge funds, large money managers and endowments believe a company is poised for long-term growth.
Analyst Ratings
This is a summary of recent ratings and price targets for Live Nation Entertainment and Super League Gaming, as provided by MarketBeat.
Sell Ratings | Hold Ratings | Buy Ratings | Strong Buy Ratings | Rating Score | |
Live Nation Entertainment | 0 | 2 | 9 | 0 | 2.82 |
Super League Gaming | 0 | 0 | 2 | 0 | 3.00 |
Live Nation Entertainment currently has a consensus price target of $121.10, indicating a potential upside of 59.26%. Super League Gaming has a consensus price target of $6.00, indicating a potential upside of 788.89%. Given Super League Gaming's stronger consensus rating and higher probable upside, analysts plainly believe Super League Gaming is more favorable than Live Nation Entertainment.
Summary
Live Nation Entertainment beats Super League Gaming on 9 of the 14 factors compared between the two stocks.
About Live Nation Entertainment
(Get Rating)
Live Nation Entertainment, Inc. operates as a live entertainment company. It operates through Concerts, Ticketing, and Sponsorship & Advertising segments. The Concerts segment promotes live music events in its owned or operated venues, and in rented third-party venues; operates and manages music venues; produces music festivals; creates associated content; and offers management and other services to artists. The Ticketing segment manages the ticketing operations, including the provision of ticketing software and services to clients for tickets and event information through its primary websites livenation.com and ticketmaster.com, as well as provides ticket resale services. This segment sells tickets for its events, as well as for third-party clients in various live event categories, such as arenas, stadiums, amphitheaters, music clubs, concert promoters, professional sports franchises and leagues, college sports teams, performing arts venues, museums, and theaters through websites, mobile apps, and ticket outlets. The Sponsorship & Advertising segment sells international, national, and local sponsorships and placement of advertising, including signage, promotional programs, rich media offering that comprise advertising related with live streaming and music-related content; and ads across its distribution network of venues, events, and websites. This segment also manages the development of strategic sponsorship programs, as well as develops, books, and produces custom events or programs for specific brands. As of December 31, 2021, it owned, operated, or leased 165 entertainment venues in North America and 94 entertainment venues internationally. The company was formerly known as Live Nation, Inc. and changed its name to Live Nation Entertainment, Inc. in January 2010. Live Nation Entertainment, Inc. was incorporated in 2005 and is headquartered in Beverly Hills, California.
About Super League Gaming
(Get Rating)
Super League Gaming, Inc. builds and operates networks of games, monetization tools, and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's solutions provide access to an audience consisting of players in the metaverse environments, fans of various gaming influencers, and viewers of gameplay content across social media and digital video platforms. The company's platform includes access to in-game communities, a metaverse advertising platform, and a network of highly viewed channels and original shows on Instagram, TikTok, Snap, YouTube, and Twitch, as well as cloud-based livestream production tools and an esports invitational tournament series. Its properties also deliver opportunities for brands and advertisers to achieve insights and marketing outcomes with gamers of various ages. The company was formerly known as Nth Games, Inc. and changed its name to Super League Gaming, Inc. in June 2015. Super League Gaming, Inc. was incorporated in 2014 and is headquartered in Santa Monica, California.
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LIVE Nation Entertainment(纽约证券交易所代码:LYV-GET Rating)和超级联赛游戏公司(JD:SLGG-GET Rating)都是非必需消费品公司,但哪一家更好?我们将根据这两家公司的收益、风险、股息、机构所有权、盈利能力、估值和分析师的建议进行对比。
风险和波动性
Live Nation Entertainment的贝塔系数为1.32%,这表明其股价的波动性比S标准普尔500指数高32%。相比之下,超级联赛游戏的贝塔系数为1.14%,这表明其股价的波动性比S标准普尔500指数高出14%。
到达LIVE民族娱乐警报:盈利能力
此表比较了Live Nation Entertainment和Super League Gaming的净利润率、股本回报率和资产回报率。
净利润率 | 股本回报率 | 资产回报率 | |
LIVE民族娱乐 | -0.09% | 不适用 | -0.07% |
超级联赛博彩 | -172.21% | -33.88% | -31.75% |
估值和收益
此表比较了Live Nation Entertainment和Super League Gaming的毛收入、每股收益(EPS)和估值。总收入 | 价格/销售额比 | 净收入 | 每股收益 | 市盈率 | |
LIVE民族娱乐 | 62.7亿美元 | 2.79 | -6.509亿美元 | (0.5美元) | -152.08 |
超级联赛博彩 | 1167万美元 | 2.16 | -2,075万元 | (0.84美元) | -0.80 |
超级联赛游戏的收入低于Live Nation Entertainment,但收入高于Live Nation Entertainment。Live Nation Entertainment的市盈率低于超级联赛游戏,这表明它目前是两只股票中更负担得起的一只。
机构和内部人持股
Live Nation Entertainment 71.1%的股份由机构投资者持有。相比之下,超级联赛8.6%的股份由机构投资者持有。Live Nation Entertainment 4.0%的股份由公司内部人士持有。相比之下,超级联赛8.0%的股份由公司内部人士持有。强大的机构持股表明,对冲基金、大型基金管理公司和捐赠基金相信,一家公司有望实现长期增长。
分析师评级
这是由MarketBeat提供的Live Nation Entertainment和Super League Gaming最近的收视率和目标价摘要。
销售评级 | 保持评级 | 购买评级 | 强劲的买入评级 | 评级分数 | |
LIVE民族娱乐 | 0 | 2. | 9 | 0 | 2.82 |
超级联赛博彩 | 0 | 0 | 2. | 0 | 3.00 |
Live Nation Entertainment目前的一致目标价为121.10美元,潜在上行空间为59.26%。超级联赛游戏的一致目标价为6美元,表明潜在的上涨幅度为788.89%。考虑到超级联赛游戏更高的共识评级和更高的可能上行空间,分析师们显然认为超级联赛游戏比Live Nation Entertainment更有利。
摘要
Live Nation Entertainment在两只股票比较的14个因素中有9个击败了超级联赛游戏。
关于Live Nation Entertainment
(获取评级)
Live Nation Entertainment,Inc.是一家现场娱乐公司。它通过音乐会、票务、赞助和广告部分进行运营。音乐会部分在其拥有或运营的场地以及租用的第三方场地推广现场音乐活动;运营和管理音乐场地;制作音乐节;创建相关内容;以及为艺术家提供管理和其他服务。票务部门管理票务业务,包括通过其主要网站livenation.com和ticketmaster.com向客户提供票务软件和服务,获取门票和活动信息,并提供门票转售服务。这一细分市场通过网站、移动应用程序和售票点销售其活动的门票,以及各种现场活动类别的第三方客户,如竞技场、体育场、圆形剧场、音乐俱乐部、音乐会推广员、职业体育特许经营权和联盟、大学运动队、表演艺术场馆、博物馆和剧院。赞助和广告部门销售国际、国家和地方赞助和广告投放,包括标牌、促销计划、富媒体产品,包括与直播和音乐相关的广告;美国存托股份通过其场馆、活动和网站的分销网络。该部门还管理战略赞助计划的开发,以及为特定品牌开发、预订和制作定制活动或计划。截至2021年12月31日,该公司在北美拥有、运营或租赁了165个娱乐场所,在国际上拥有、运营或租赁了94个娱乐场所。该公司前身为Live Nation,Inc.,并于2010年1月更名为Live Nation Entertainment,Inc.。Live Nation Entertainment,Inc.成立于2005年,总部设在加利福尼亚州贝弗利山庄。
关于超级联赛游戏
(获取评级)
超级联赛游戏公司在元宇宙游戏平台上构建和运营游戏、盈利工具和内容渠道网络,帮助开发者、激励玩家和娱乐粉丝。该公司的解决方案提供了接触观众的渠道,观众包括元宇宙环境中的玩家、各种游戏影响力人士的粉丝,以及社交媒体和数字视频平台上的游戏内容观众。该公司的平台包括进入游戏内社区、元宇宙广告平台、Instagram、TikTok、Snap、YouTube和Twitch上高浏览量的频道和原创节目网络,以及基于云的直播制作工具和ESPORTS邀请赛系列。它的物业还为品牌和广告商提供了机会,让他们能够在不同年龄的游戏玩家中获得洞察力和营销成果。该公司前身为第N游戏公司,并于2015年6月更名为超级联赛游戏公司。Super League Gaming,Inc.成立于2014年,总部设在加利福尼亚州圣莫尼卡。
接受国家娱乐日报现场直播的新闻和评级-在下面输入您的电子邮件地址,通过MarketBeat.com的免费每日电子邮件时事通讯,接收Live Nation Entertainment和相关公司的最新新闻和分析师评级的每日摘要。
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moomoo是Moomoo Technologies Inc.公司提供的金融信息和交易应用程序。
在美国,moomoo上的投资产品和服务由Moomoo Financial Inc.提供,一家受美国证券交易委员会(SEC)监管的持牌主体。 Moomoo Financial Inc.是金融业监管局(FINRA)和证券投资者保护公司(SIPC)的成员。
在新加坡,moomoo上的投资产品和服务是通过Moomoo Financial Singapore Pte. Ltd.提供,该公司受新加坡金融管理局(MAS)监管(牌照号码︰CMS101000) ,持有资本市场服务牌照 (CMS) ,持有财务顾问豁免(Exempt Financial Adviser)资质。本内容未经新加坡金融管理局的审查。
在澳大利亚,moomoo上的金融产品和服务是通过Futu Securities (Australia) Ltd提供,该公司是受澳大利亚证券和投资委员会(ASIC)监管的澳大利亚金融服务许可机构(AFSL No. 224663)。请阅读并理解我们的《金融服务指南》、《条款与条件》、《隐私政策》和其他披露文件,这些文件可在我们的网站 https://www.moomoo.com/au中获取。
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